CV

Bio

Ethan Levy is an 12 year veteran game designer and producer who has contributed to over 50 shipped games across every genre and platform. He has worked at companies including Pandemic Studios, EA, BioWare and Playfirst. In 2012, Levy founded FamousAspect to serve as a monetization design consultant with a focus on free-to-play games for PC, console, mobile, tablet and web.

Contact
You can reach Ethan [AT] FamousAspect [DOT]com

Game credits
FamousAspect – Game Monetization Design

  • Undisclosed console games – Activision – monetization
  • Undisclosed console game – 2k Games – monetization
  • Undisclosed mobile games – Activision – monetization
  • Undisclosed mobile games – 2k Games – monetization
  • Family Guy: The Quest for Stuff – TinyCo – design
  • Midnight Star – Industrial Toys – monetization
  • Quiz Up – Plain Vanilla Games – monetization
  • Ironkill – Play Motion – monetization
  • Mad Hop – Play Motion – monetization
  • Rollercoaster Tycoon 4 – Atari – monetization
  • Tome – Kixeye – monetization
  • Papercade – Hololabs – monetization
  • Criminal Legacy – Gree (on behalf of Scientific Revenue) – monetization
  • Deepworld – Bytebin – monetization
  • Toysburg – Angry Mob Games – monetization
  • Bubble Bees – Tresensa – monetization
  • Demons vs Fairyland – Armor Games – monetization
  • Super Kid Cannon – Skyjoy Interactive – monetization
  • Loco Motors – Minority Media – monetization
  • Tanki Online – Tanki Online Europe – monetization
  • Skytopia 2 – Games Cafe – monetization
  • Real Steel: World Robot Boxing – Reliance Games – monetization
  • Tic Tactics – Hidden Variable Studios – monetization
  • Guns & Robots – Masthead Media – monetization
  • Maze Crusade – My Evil Twin – monetization
  • Tribal Defense – Cerebral Fix – monetization
  • Warlords RTS – Armor Games – monetization
  • Dead Man’s Draw – Stardock – monetization
  • Kings of the Realm – Digit Games – monetization
  • Siege Hero Wizards – Armor Games – monetization
  • Kart Fighter 3 – Red Bull Media House – monetization
  • Last Stand: Dead Zone – Con Artist Games – monetization
  • I Need a Hero – Mad Hat Games – monetization
  • City Conquest – Intelligence Engine – monetization
  • Dancing with the Stars: On the Move – Reliance Games – monetization
  • Crush the Castle Adventures – Armor Games- design, production and monetization
  • Tiny Castle – TinyCo – design
  • Sequester – Armor Games – production

In development games I’ve contributed to – 5 (with Stardock, Atari, Armor Games, Mechanical Butterfly)

Gamification projects – 5 (with BrightBytes, bankersLab, Mahoot, SkillLabs, Somatone)

BioWare Social / EA

  • Dragon Age Legends: Remix 01 (Browser) – Game Producer
  • Dragon Age Legends (Social/Mobile/Download) – Game Producer
  • Dragon Age Journeys (Browser) – Game Producer
  • Madden Football (PS3/360) – “RAM” Accessibility Study
  • NCAA Football (PS3/360) – “RAM” Accessibility Study
  • Godfather 2 (PS3/360/PC) – “RAM” Accessibility Study
  • Battlefield: Heroes (PC) – “RAM” Accessibility Study
  • Mirror’s Edge (PS3/360/PC) – “RAM” Accessibility Study

iWin, Inc.

  • Jewel Quest Mysteries: Curse of the Emerald Tear (PC/DS/iPhone) – Lead Design
  • Pageant Princess (PC) – Lead Design
  • Polly Pride: Pet Detective (PC) – Level Design

Winster, Inc.

  • Slot Social (Browser) – Game Design
  • Match Makers (Browser) – Game Design

PlayFirst, Inc.

  • Mystery of Shark Island (PC) – Lead Design, Assistant Producer, “First Peek” Testing/Analysis
  • Dinner Dash: Hometown Hero (PC) – Level Design
  • Dinner Dash: Flo Through Time (PC) – Level Design, “First Peek” Testing/Analysis
  • Connect Four Cities (PC) – Level Design, Assistant Producer, “First Peek” Testing/Analysis
  • Wedding Dash (PC) – External Design Consultant
  • Fashion Fable (PC) – External Design Consultant
  • Zenerchi (PC) – External Design Consultant, “First Peek” Testing/Analysis
  • Pirate Poppers (PC) – External Design Consultant, “First Peek” Testing/Analysis
  • Chocolatier (PC) – “First Peek” Testing/Analysis
  • Diner Dash 2 (PC) – “First Peek” Testing/Analysis
  • SandScript (PC) – “First Peek” Testing/Analysis
  • Sweetopia (PC) – “First Peek” Testing/Analysis
  • Solitaire Pop (PC) – “First Peek” Testing/Analysis

Completely PostModern Production

  • Oh, the Huge Manatee! (Browser/iPhone/iPad) – Game Design
  • Zombies Ate My Peoples (PC) – Design/Programming
  • Refuse of Space (PC) – Design/Programming
  • Shaker of the Earth (PC) – Design/Programming

Binary Labs

  • NickToons Triple Play (iTV) – Game Design
  • Sponge Bob’s Krusty Krab Adventures (iTV) – Game Design

Pandemic Studios

  • Star Wars: BattleFront (Xbox, PS2, PC) – Lead Tester, Tester, Production Intern
  • Mercenaries (Xbox, PS2, PC) – Production Intern

Selected public speaking history

  • GDC – March ’14, Designing in-game purchases
  • GDC – March ’14, People management survival guide
  • GDC – March ’14, Escaping the Indie Shame Spiral
  • GDC Next – November ’13, Designing in-game purchases
  • GDC China, September ’13, Designing in-game purchases
  • Digital Taipei, September ’13, Game Design is Business Design
  • PAX Prime, August ’13, Unlock your creative potential
  • PAX Dev, August ’13, Designing in-game purchases
  • Double Fine company lecture – Field Medic’s Guide to Monetization
  • East Coast Games Conference ’13 – Mo’ Money Fewer Problems
  • Game Developers Converence ’13 – Game Design is Business Design
  • Flash Games Summit ’13 – Mo’ Money Fewer Problems
  • Trialpay Company lecture ’13 – Field Medic’s Guide to Monetization
  • Game Developers Conference Online ’12 – Game design is business design
  • Danish Academy of Digital, Interactive Entertainment – Freemium design masterclass
  • TinyCo company lecture – Finding the Kernel of Fun
  • Game Design Conference ’12 – Game Design is business design
  • Penny Arcade Expo Prime ’12 – Unlock your creative potential
  • Game Developers Conference Europe ’12 – Game design is business design
  • 6waves studio session – Game design is business design
  • East Coast Games Conference ’12 – Game design is business design
  • Epic Games studio session – Game design is business design
  • Game Developers Conference Online ’11 – Dragon Age Legends’ road to 100k likes