The following are excerpts from a conversation with Paul Barnett, Senior Creative Director at BioWare/Mythic. Paul currently oversees a number of projects in the BioWare family, including Warhammer: Wrath of Heroes and BioWare Social. EL: To start with, what is game design? PB: Oh, dear, crikey. If I knew that, then I’d be rich. I’m with Stephen King. It’s probably telepathy. I thought that was the greatest answer to what is story writing is telepathy. […]
Soren Johnson on game design
The following are excerpts from a discussion with Soren Johnson, Design Director for Zynga. Previously, Soren was the Co-Lead Designer of Civilization 3, Lead Designer of Civilization 4, Designer/Programmer on Spore and Lead Designer of Dragon Age Legends. Check out his blog Designer Notes. EL: To start with, what is game design? SJ: Well, it’s a broad question so you’re going to get a broad answer. The simplest way of putting it is, game design […]