The following are excerpts from a conversation with Paul Barnett, Senior Creative Director at BioWare/Mythic. Paul currently oversees a number of projects in the BioWare family, including Warhammer: Wrath of Heroes and BioWare Social.
EL: To start with, what is game design?
PB: Oh, dear, crikey. If I knew that, then I’d be rich. I’m with Stephen King. It’s probably telepathy. I thought that was the greatest answer to what is story writing is telepathy. Game design is probably telepathy.
People have ideas in the modern era they’re basically two groups. Lots of people trying desperately to get a straightforward idea made over a long period of time, for something like Star Wars TOR. Simple idea. Massively multiplayer Star Wars meets Knights of the Old Republic. But it requires hundreds of people, years, millions of dollars and it’s supremely difficult.
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