After watching the South Park: Phone Destroyer announcement trailer at E3, I eagerly switched to the Canadian App Store to check out the game (as well as fellow E3 reveal Brawl Stars). From the trailer, I had assumed it was a Heroes’ Charge inspired game infused with South Park’s signature characters and irreverent humor. Within the first few minutes, it became clear that the gameplay was not another Heroes’ Charge clone, but instead a side-scrolling, tug-of-war style RTS, somewhat in the vein of Swords and Soldiers.
As I played through the tutorial, I noticed a number quite clever features. For instance, the difficulty meter that gives you a sense of challenge before battle, or the locker opening minigame at the end of each battle to collect your rewards, similar to the one used in Seriously’s Best Fiends. But when it came to opening my first gacha pack, I noticed something that stuck out as a clear area for improvement.
Continue reading South Park’s Missed Monetization Optimization