EA is in a unique position as games publisher with a deep history. Between internally created games and a long history of acquisitions including Origin, Bullfrog, Maxis, Westwood, DICE, BioWare/Pandemic, Mythic and Criterion (just to name a few), the company holds the reins on any number of classic game brands. Like few competitors, any time EA wishes to develop a new game for a given genre or platform, there exists at minimum one IP that […]
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Game Design
“What is Game Design?” with Paul Barnett
The following are excerpts from a conversation with Paul Barnett, Senior Creative Director at BioWare/Mythic. Paul currently oversees a number of projects in the BioWare family, including Warhammer: Wrath of Heroes and BioWare Social. EL: To start with, what is game design? PB: Oh, dear, crikey. If I knew that, then I’d be rich. I’m with Stephen King. It’s probably telepathy. I thought that was the greatest answer to what is story writing is telepathy. […]