Getting to tangible, high quality conversations and iteration with your game engineers is a critical skill for game designers. Writing docs with a game engineer “client” in mind will boost your effectiveness and the ultimate quality of your games.
Design Tutorial – How to write a feature brief
The simple truth of game development is that a finished game will never be all that you imagine it to be. Even the best managed game development processes result in a game that represents 5 to 10 percent of the initial ambition. Ideas are cheap, implementation is expensive and at a certain point games must be shipped. For instance, even if my team’s current game Enhanced Wars is a runaway success and we continuously improve it for […]
Balancing your game with tuning reports
To call the Quarter Spiral team process centric would be a bit of an understatement. Two of the three team members have served as producers of software development teams. We love scrum methodology and have been doing weekly sprints with point tracking and post mortems since the first week of our existence. As our tiny team is spread out across two continents, rooting ourselves in process has been essential to maintaining development momentum and creating trust that […]