Click the Play button to listen to audio of the talk Slides and audio from a game design lesson given to middle school students participating in the Comic Book Club at Aim High in July ’12.
I spoke with Andrew Mayer, Creative Director at Sojo Studios, about game design and creative direction. Andrew’s 20 year career includes working for PF Magic, Cartoon Network, PlayFirst, Mob Science and Sojo Studios, where he recently launched WeTopia for Facebook. In addition to designing games, Andrew is the author of the steam punk series Society of Steam. EL: So the question I start everybody out with is, what is game design? AM: Okay. How many […]
Slides and audio from my game monetization lecture Game Design is Business Design. The most recent version of this talk was presented at GDC Euro’13. Previously, this talk has been given at the East Coast Games Conference, Game Developers Conference Europe, Game Developers Conference China as well as at companies including Epic Games and 6waves.
The following are excerpts from a conversation with Jenova Chen, Co-Founder and Creative Director at thatgamecompany. Jenova’s meteoric rise began at USC after a viral success with Cloud led to a fortuitous meeting with Sony. Jenova’s hit games include the PSN exclusives Flow, Flower and Journey. EL: Can you start by introducing yourself, talking a little bit about what your background is and the games you’ve worked on? JC: I grew up in China, went […]
Click the Play button to listen to audio of the talk This Pecha Kucha style microtalk was given at the IGDA San Francisco meetup in April ’12. If you enjoyed the talk, check out some of the full length interviews on the “What is Game Design?” project page.
The following are excerpts from a conversation with Ray Mazza, Lead Designer Worldwide for Playfish. Ray’s titles include The Sims 2, The Sims 3, The Sims Social, and a whole host of Sims expansion packs. Find out more about the multitalented Mr. Mazza on his blog. EL: To start with, what is game design? RM: What is game design? It’s figuring out what is fun. It’s trying to understand the concept of fun and then […]
The following are excerpts from a conversation with Dan Chao, Lead Designer at Funzio. Dan’s work runs the full gamut of design, including releases in the Core, Casual, Social and Mobile segments of the industry. Dan has worked as gameplay engineer on Xbox launch title New Legends, lead designer on the casual game Wandering Willows, and most recently lead designer on social/mobile games Crime City, and Kingdom Age. EL: To start with, what is game […]
The following are excerpts from a conversation with Paul Barnett, Senior Creative Director at BioWare/Mythic. Paul currently oversees a number of projects in the BioWare family, including Warhammer: Wrath of Heroes and BioWare Social. EL: To start with, what is game design? PB: Oh, dear, crikey. If I knew that, then I’d be rich. I’m with Stephen King. It’s probably telepathy. I thought that was the greatest answer to what is story writing is telepathy. […]
The following are excerpts from a conversation with Michael John, Senior Creative Director at Electronic Arts, where he works to build and grow a community of strong, passionate game designers and creative directors. MJ’s long career as a game designer includes hits like the Spyro the Dragon series, Daxter and God of War: Chains of Olympus. EL: To start with, what is game design? MJ: Right, what is game design… you asked me that question […]
The following are excerpts from a discussion with Soren Johnson, Design Director for Zynga. Previously, Soren was the Co-Lead Designer of Civilization 3, Lead Designer of Civilization 4, Designer/Programmer on Spore and Lead Designer of Dragon Age Legends. Check out his blog Designer Notes. EL: To start with, what is game design? SJ: Well, it’s a broad question so you’re going to get a broad answer. The simplest way of putting it is, game design […]