The Dangers of Splitting the Splitgate Audience

1047 has captured lightening in a bottle with the viral success of Splitgate. Now they’ve made a challenging decision to end feature development on that go and go all in on a brand new Splitgate. This piece analyzes the choice and how they could have had their cake and ate it too by catering to their live audience.

Diablo IV's frightening Daughter of Hatred villain

Analyzing Diablo IV’s LiveOps Plans

Over on the Diablo IV blog, we’re getting substantial details about the game’s live service ambitions. They sound ambitious, familiar, and judging by Diablo Immortal’s $100m+ live service revenue to date, will surely be a massive success for Blizzard. It’s clear they’re working to differentiate D4 from Immortal and set the expectation that there is no pay-for-power / pay-for-progress in this game. It’s amazing to think how far the F2P and Live Services business model has come in terms of hardcore gaming acceptance over the past decade…

A female assassin from cyberpunk CCG Metropolis Origins

Why Design Legend Graeme Devine Revived Metropolis for Web3 with WAX

This episode of Tokenomics was pure delight for me, as I got to interview Graeme Devine, a true game design legend. From his groundbreaking work on 7th Guest and 11th Hour to Doom 3, to Age of Empires III and Halo Wars, to Magic Leap, Graeme has found success across many different platforms. Now, as a co-founder of QXR Studios, Graeme has added another notch to his belt with WAX-powered blockchain CCG Metropolis Origins…

Game designer Sophie Artemigi is young, glammed up, and unapologetically bisexual

How Being “Unapologetically Bisexual” Rocketed Hook Up to #1 on the Paid Charts

With her very first game release, up-and-coming game designer Sophie Artemigi did the seemingly impossible: she reached the #1 spot on the Top Paid charts on the App Store. What has been the key to Sophie’s success with premium mobile game Hook Up? Designing an “unapologetically bisexual” game that was authentic to Sophie’s experience and captured the eye of App Store curators, paired with some clever TikTok marketing. As an “old”, this was a delightful […]

Actress Mila Kunis and key art from her game Armored Kingdom

How Mila Kunis’s World of Warcraft Addiction Led to the Dawn of Armored Kingdom

You know her from TV (That 70’s Show, Family Guy), Film (Book of Eli, Black Swan), and have probably even heard of her hit NFT collections (Stoner Cats, The Gimmicks). But did you know that Hollywood star Mila Kunis is a closet World of Warcraft addict? And that her love of WoW has led directly to the creation of a brand new, Web3-powered gaming IP Armored Kingdom? Along with her WoW guild turned production and design team, she is working to build a new fantasy universe on the Near protocol….

Key art of masked wrestlers from Blockchain Brawlers

Understanding the WAX Blockchain, with Chief Gaming Officer Michael Rubinelli

Recently, I had the pleasure of speaking with game industry veteran Michael Rubinelli, current Chief Gaming Officer at WAX, a blockchain purpose built for the high transaction frequency and volume of blockchain games. Michael is already seeing massive success with the launch of Blockchain Brawlers on WAX. In this episode, we discussed the importance of using language that gamers understand in the crypto space, mutual lessons from our time in free-to-play, legendary MtG’s creator Richard Garfield’s involvement in Blockchain Brawlers, and why Michael believes that play-to-earn & Web3 will become dominant in the world of gaming…