Breaking into game design: Part 1 – find your mountain

Before I left to work on Enhanced Wars, I was a producer and manager at BioWare’s San Francisco office. The majority of my time at BioWare was spent as a producer leading the Dragon Age Legends game team. During my most crunched state I had a team of 25, 19 of whom I managed directly. Hiring truly takes a team to do right (and I was lucky to have a strong team at EA between the […]

No One’s Better than Cloning

On the first day of GDC, I was introduced to a designer from a venture funded, Bay Area mobile/social start-up interested in BioWare Social.  I recognized the studio name from one of the dueling sets of recruiting billboards adorning the 101-N, and its top performing iPhone App.  When I asked why she wanted to change companies, she said “All we do is make clones, and I’m better than that.” “No one’s better than cloning,” I […]