Click the Play button to listen to audio of the talk This Pecha Kucha style microtalk was given at the IGDA San Francisco meetup in April ’12. If you enjoyed the talk, check out some of the full length interviews on the “What is Game Design?” project page.
On the first day of GDC, I was introduced to a designer from a venture funded, Bay Area mobile/social start-up interested in BioWare Social. I recognized the studio name from one of the dueling sets of recruiting billboards adorning the 101-N, and its top performing iPhone App. When I asked why she wanted to change companies, she said “All we do is make clones, and I’m better than that.” “No one’s better than cloning,” I […]