This is post is the second in a series on how to land your first job as a game designer. You can read the first post about how to set your career goal at this link. Although I do not review as many resumes now that I’m an indie developer working on Enhanced Wars as I did when I was at BioWare San Francisco, I still review the odd resume here or there as a result of a […]
Breaking into game design: Part 1 – find your mountain
Before I left to work on Enhanced Wars, I was a producer and manager at BioWare’s San Francisco office. The majority of my time at BioWare was spent as a producer leading the Dragon Age Legends game team. During my most crunched state I had a team of 25, 19 of whom I managed directly. Hiring truly takes a team to do right (and I was lucky to have a strong team at EA between the […]
Game Design for Middle School Students
Click the Play button to listen to audio of the talk Slides and audio from a game design lesson given to middle school students participating in the Comic Book Club at Aim High in July ’12.
What is Game Design? – IGDA SF Microtalk
Click the Play button to listen to audio of the talk This Pecha Kucha style microtalk was given at the IGDA San Francisco meetup in April ’12. If you enjoyed the talk, check out some of the full length interviews on the “What is Game Design?” project page.
No One’s Better than Cloning
On the first day of GDC, I was introduced to a designer from a venture funded, Bay Area mobile/social start-up interested in BioWare Social. I recognized the studio name from one of the dueling sets of recruiting billboards adorning the 101-N, and its top performing iPhone App. When I asked why she wanted to change companies, she said “All we do is make clones, and I’m better than that.” “No one’s better than cloning,” I […]