Understanding the WAX Blockchain, with Chief Gaming Officer Michael Rubinelli

Recently, I had the pleasure of speaking with game industry veteran Michael Rubinelli, current Chief Gaming Officer at WAX, a blockchain purpose built for the high transaction frequency and volume of blockchain games. Michael is already seeing massive success with the launch of Blockchain Brawlers on WAX. In this episode, we discussed the importance of using language that gamers understand in the crypto space, mutual lessons from our time in free-to-play, legendary MtG’s creator Richard Garfield’s involvement in Blockchain Brawlers, and why Michael believes that play-to-earn & Web3 will become dominant in the world of gaming…

7 lessons I wish I learned before starting my first games internship

It is rapidly approaching 11 years between my entry into the tech industry interning at Pandemic Studios and founding an indie game development studio to build Enhanced Wars. Although it is still early days in my career, I think I have at least gained a modicum of insight worth sharing. When one of my mentors asked me to speak at the college course I credit for setting me on the path from enthusiast to professional, I […]

Breaking into game design: Part 5 – prepare to interview

This article is the fifth in a series on how to land a job as a game designer. Check out previous posts for details on setting your career goal, building your portfolio, learning how to sell your experiences and writing your resume. If you’ve followed the series of articles up till now, then you’ve sent your resume and portfolio out to the world and are landing some interviews. The previous article on writing your resume covered the general process of phone and in […]

Balancing your game with tuning reports

To call the Quarter Spiral team process centric would be a bit of an understatement. Two of the three team members have served as producers of software development teams. We love scrum methodology and have been doing weekly sprints with point tracking and post mortems since the first week of our existence. As our tiny team is spread out across two continents, rooting ourselves in process has been essential to maintaining development momentum and creating trust that […]

Breaking into game design: Part 4 – write your resume

This article is the fourth in a series on how to land a job as a game designer. Check out previous posts for details on setting your career goal, building your portfolio and learning how to sell your experiences. Now that I’m devoting my energies to Enhanced Wars, I do not see nearly the quantity of resumes as when I was part of the hiring process at BioWare’s San Francisco office. But I still review the occasional resume for someone […]

Breaking into game design: Part 3 – learn to sell yourself

This post is the third in a series about how to land a job as a game designer. Check out previous posts for details on setting your career goal and building your portfolio. Now that you’ve built a strong portfolio filled with tangible design works, you may think it is time to write your resume and start applying for jobs. But the same way that when designing features on Enhanced Wars I always set a […]

Breaking into game design: Part 2 – build your portfolio

This is post is the second in a series on how to land your first job as a game designer. You can read the first post about how to set your career goal at this link. Although I do not review as many resumes now that I’m an indie developer working on Enhanced Wars as I did when I was at BioWare San Francisco, I still review the odd resume here or there as a result of a […]

Breaking into game design: Part 1 – find your mountain

Before I left to work on Enhanced Wars, I was a producer and manager at BioWare’s San Francisco office. The majority of my time at BioWare was spent as a producer leading the Dragon Age Legends game team. During my most crunched state I had a team of 25, 19 of whom I managed directly. Hiring truly takes a team to do right (and I was lucky to have a strong team at EA between the […]