Empathy is the secret superpower of great game engineers. This was one of the most insightful takeaways from my interview with veteran Technical Director James Marr about the difference between merely Good and truly Great when it comes to game engineering. In his illustrious career in game development, James has held leadership positions at companies including Zynga, DeNA and N3TWORK Studios. He has been a technical lead on games including Eliminate – the first 3D, […]
6 Months In, Diablo Immortal is Crushing It
Diablo Immortal has earned $284 million in mobile revenue in the 6 months since launching worldwide, according to data.ai estimates.
With 75% organic downloads, growing revenue per download, and additional significant revenue from the PC release of the game, Diablo Immortal is clearly a monster hit for Blizzard and NetEase…
Sarah Fuchs and the Founding of Muus Collective
Sarah Fuchs, games industry veteran and former General Manager of Covet Fashion, discusses her pivot to founding Web3 company Muus Collective…