This site is intended to be a resource for game designers and game developers of all experience levels. Here, I will post talks about game design I have presented at industry conferences including Game Developers Conference and the East Coast Games Conference, tools and templates to help game designers and developers with the process of making games, interviews with influential game designers from across the industry and other writings related to game development.
Check out my latest talks on game design. Recent talks include Game Design is Business Design, a series of best practices for designing monetization in free to play games and Unlock your creative potential: 7 steps to become a game designer.
Here, you will find a set of tools to aid in the game design process. There is no one “right way” to design games, but these tools will help you approach various aspects of game design, such as writing treatment documents to designing monetization systems in your games, in a structured manner.
This project attempts to better understand our profession by interviewing influencial game designers from across the industry, including notables such as Soren Johnson (Design Director, Zynga), Paul Barnett (Senior Creative Director, BioWare) and Jenova Chen (Creative Director, thatgamecompany).
View all the latest additions to FamousAspect on the blog.