Headshot for SVP and GM of Diablo, Rod Fergusson

Diablo Boss Rod Fergusson On What Makes a World Class Videogame Producer

There are few leaders in the industry whose CV even comes close to Rod Fergusson, who currently serves as Senior Vice President and General Manager of the Diablo franchise. With credits including Gears of War, Unreal Tournament, Shadow Complex, Infinity Blade, Bulletstorm, BioShock Infinite, Microsoft Train Simulator and now Diablo, few producers have had a lead role in as many big name franchises as Rod…

a goofy, talking gun from Justin Roiland's High on Life

IGN Publisher John Davison On How Games Get Covered in 2022

This one is an absolute treasure trove of information for game developers. IGN is one of the biggest games media organizations in the world, and in this interview, VP & Publisher John Davison gives us a peek behind the curtain at how videogames get covered. A veteran of games media, game development and entrepreneurship, there is no one better positioned than John to explain how games are covered in the current multimedia era…

Logos showing a collaboration between BITKRAFT and Play Ventures

Top Gaming VCs Explain Their Obligation To Invest During Crypto Winter

I never went to Stanford Business School to learn the inside story of how venture companies work. The first time I co-founded a gaming startup, the world of VC was completely mysterious and impenetrable to me. Luckily, in the decade since that first, failed attempt, the world of venture investing has changed dramatically in ways that are hugely in the favor of gaming entrepreneurs…

Diablo IV's frightening Daughter of Hatred villain

Analyzing Diablo IV’s LiveOps Plans

Over on the Diablo IV blog, we’re getting substantial details about the game’s live service ambitions. They sound ambitious, familiar, and judging by Diablo Immortal’s $100m+ live service revenue to date, will surely be a massive success for Blizzard. It’s clear they’re working to differentiate D4 from Immortal and set the expectation that there is no pay-for-power / pay-for-progress in this game. It’s amazing to think how far the F2P and Live Services business model has come in terms of hardcore gaming acceptance over the past decade…

A female assassin from cyberpunk CCG Metropolis Origins

Why Design Legend Graeme Devine Revived Metropolis for Web3 with WAX

This episode of Tokenomics was pure delight for me, as I got to interview Graeme Devine, a true game design legend. From his groundbreaking work on 7th Guest and 11th Hour to Doom 3, to Age of Empires III and Halo Wars, to Magic Leap, Graeme has found success across many different platforms. Now, as a co-founder of QXR Studios, Graeme has added another notch to his belt with WAX-powered blockchain CCG Metropolis Origins…

Game designer Sophie Artemigi is young, glammed up, and unapologetically bisexual

How Being “Unapologetically Bisexual” Rocketed Hook Up to #1 on the Paid Charts

With her very first game release, up-and-coming game designer Sophie Artemigi did the seemingly impossible: she reached the #1 spot on the Top Paid charts on the App Store. What has been the key to Sophie’s success with premium mobile game Hook Up? Designing an “unapologetically bisexual” game that was authentic to Sophie’s experience and captured the eye of App Store curators, paired with some clever TikTok marketing. As an “old”, this was a delightful […]