Animoca Brands. Crazy Defense Heroes was first released in 2018 and Crazy Kings in 2014. Sporting a similar art style, they are both classic styled tower defense games similar to familiar hero-based TD games like Kingdom Rush. In 2021, Animoca Brands launched $TOWER and is using it as a shared play-to-earn token across both games…
Splinterlands, the Hive chain powered collectible card game, revealed its 2022 roadmap for the $SPS governance token. Released in July of 2021, the $SPS token has a market cap of nearly $75m at time of writing. According to the $SPS Whitepaper, the utility of $SPS will be “participating in governance. Splinterlands plans to introduce a governance voting system into the game platform that will allow players holding staked SPS tokens to vote for or against […]
Star Atlas, the Solana powered 4x space strategy game, continues its streak of impressive visuals with the release of a new video featuring 48 seconds of footage captured in the Unreal 5 Engine. But is this latest video proof that Star Atlas is real, or just vapor meant to power the sale of high-priced NFTs? The video, featuring a ship landing in a hanger, is no doubt beautiful. Clocking in under 50 seconds, you could […]
Just like everyone at the moment, we are captivated by the rise of NFTs and their potential to take mobile, free-to-play games to the next level. It’s not just Beeple’s record breaking auction at Christies or the multi-billion market capitalization of The Sandbox Game’s $SAND token. The incredible, mainstream success of Dapper Lab’s NBA Top Shot is, perhaps, the best proof of the powers of NFTs to drive a digital economy…
After watching the South Park: Phone Destroyer announcement trailer at E3, I eagerly switched to the Canadian App Store to check out the game (as well as fellow E3 reveal Brawl Stars). From the trailer, I had assumed it was a Heroes’ Charge inspired game infused with South Park’s signature characters and irreverent humor. Within the first few minutes, it became clear that the gameplay was not another Heroes’ Charge clone, but instead a side-scrolling, […]
Don’t feel like reading? Enjoy this quick video analysis instead. Trumpeted on stage at WWDC, given the Editor’s Choice on release and featured to an unprecedented degree in the Gamers television ad for iPhone 6, no game has seen as strong of a promotional push from Apple as Metal showpiece Vainglory. The fantastic take on MOBA for mobile devices has seen strong reviews and industry support. And yet the game’s performance has underwhelmed relative to […]
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This post contains links to the templates I will be talking about during the lecture today: F2P game multiple case forecast (template) Game treatment (template) Monetization strategy (template) I hope you enjoy the talk!
This article originally appeared on Kotaku Ten hours into Assassin’s Creed Unity, I’m having difficulty finishing up memory sequence 6. That’s just about the middle chapter of the game. I think my character is too weak. His armor isn’t strong enough. Neither are his weapons. I could stop working on this memory, instead grinding on side missions and locating chests until I have enough Livres to buy more powerful gear. Instead, I open up the […]