Don’t feel like reading? Enjoy this quick video analysis instead. Trumpeted on stage at WWDC, given the Editor’s Choice on release and featured to an unprecedented degree in the Gamers television ad for iPhone 6, no game has seen as strong of a promotional push from Apple as Metal showpiece Vainglory. The fantastic take on MOBA for mobile devices has seen strong reviews and industry support. And yet the game’s performance has underwhelmed relative to […]
Why they buy – GDC 15
Thank you for attending my talk. If you would like me to send you a copy of the data set, please share your information by following this link.
New Approaches to F2P Game Design – GDC ’15
This post contains links to the templates I will be talking about during the lecture today: F2P game multiple case forecast (template) Game treatment (template) Monetization strategy (template) I hope you enjoy the talk!