Would you rather be the company behind Call of Duty or Sniper Elite? On first blush, most would choose the household name hands down. But for Rebellion Co-Founder Jason Kingsley, OBE, when you fully understand the balance sheet behind these two franchises, Sniper is the clear winner. As a franchise with north of 70m units sold in its lifetime, the success of Sniper, as well as Nazi Zombie Army, have brought Rebellion to the place where they fully fund projects of their choosing and completely control their destiny…
Cliff Blezinski on Being a Control Freak
You know Clifford “CliffyB” Blezinski as the Lead Designer and face of Gears of War and Unreal Tournament. But in his life after Epic Games he has been a CEO, an angel investor, a restauranteur, a Tony-winning Broadway investor and producer, a memoirist and now, a comic book author. He is so much more than just the dude wielding the life-sized chainsaw gun…
The Problem With Cosmetics-Forward Monetization
It’s tempting to run a gamer friendly, cosmetics-forward strategy for your live service game. But you can’t have a League of Legends sized outcome without a League of Legends sized audience. This is the lesson learned by Velan games as it shuts down Knockout City after one year as a free-to-play title…
Phoenix Labs CEO Jesse Houston on Building a Forever Company
If you need a little inspiration in your life, you should look to Phoenix Labs Co-Founder and CEO Jesse Houston. After stints on some of the biggest games in the world at Riot, Bioware and Ubisoft, Jesse set out to build a Forever Company with the Dauntless maker…
Why have game industry SPACs been such a disaster?
I wanted to make it spicy on my return episode of This Week in Games, so I asked the indomitable Eric Kress a simple question: why have gaming SPACs performed so poorly? In 2021 & 2022, I caught SPAC fever, putting small bets into Playstudios, Nexsters, Skillz and IronSource. My performance has ranged from -65% to a complete delisting. Here’s what Eric had to say…
The 5 Key Questions Behind Mr Autofire’s $40m Success
With over $40m in lifetime revenue and still going strong, Mr Autofire is an understated and indisputable hit. And it’s journey began with five simple questions the team at Lightheart Entertainment asked themselves before deciding if this was the right first game for their fledgling studio.
Empathy is the Secret Superpower of Great Game Engineers
Empathy is the secret superpower of great game engineers. This was one of the most insightful takeaways from my interview with veteran Technical Director James Marr about the difference between merely Good and truly Great when it comes to game engineering. In his illustrious career in game development, James has held leadership positions at companies including Zynga, DeNA and N3TWORK Studios. He has been a technical lead on games including Eliminate – the first 3D, […]
Sarah Fuchs and the Founding of Muus Collective
Sarah Fuchs, games industry veteran and former General Manager of Covet Fashion, discusses her pivot to founding Web3 company Muus Collective…
Why is Esports Giant 100 Thieves Building Their Own Game Studio?
Esports superstar 100 Thieves has over 150 million Gamers as fans across all its channels. Now they’ve hired industry superstar Pete Hawley to build their own game studio…
Diablo Boss Rod Fergusson On What Makes a World Class Videogame Producer
There are few leaders in the industry whose CV even comes close to Rod Fergusson, who currently serves as Senior Vice President and General Manager of the Diablo franchise. With credits including Gears of War, Unreal Tournament, Shadow Complex, Infinity Blade, Bulletstorm, BioShock Infinite, Microsoft Train Simulator and now Diablo, few producers have had a lead role in as many big name franchises as Rod…