Rebellion Co-Founder and CEO Jason Kingsley wearing a medieval knight's armor.

Rebellion CEO Jason Kingsley on Leading the Rebellion

Would you rather be the company behind Call of Duty or Sniper Elite? On first blush, most would choose the household name hands down. But for Rebellion Co-Founder Jason Kingsley, OBE, when you fully understand the balance sheet behind these two franchises, Sniper is the clear winner. As a franchise with north of 70m units sold in its lifetime, the success of Sniper, as well as Nazi Zombie Army, have brought Rebellion to the place where they fully fund projects of their choosing and completely control their destiny…

Cliff Blezinski on Being a Control Freak

You know Clifford “CliffyB” Blezinski as the Lead Designer and face of Gears of War and Unreal Tournament. But in his life after Epic Games he has been a CEO, an angel investor, a restauranteur, a Tony-winning Broadway investor and producer, a memoirist and now, a comic book author. He is so much more than just the dude wielding the life-sized chainsaw gun…

Can AI Replace Your Art Team?

AI-generated art has exploded all over Twitter, LinkedIn and wherever you get your games industry news. With its ability to quickly and cheaply create polished content, social media is filled with bold statements and striking imagery that make the case for AI generative art replacing your art team. Yet, as amazing as these individual pieces of content from Chat GPT, Stable Diffusion, Midjourney and others are, the present reality is not as clear as a viral social media post may lead you to believe…

A headshot of the very svelte looking game engineer James Marr on a beautiful fall day

Empathy is the Secret Superpower of Great Game Engineers

Empathy is the secret superpower of great game engineers. This was one of the most insightful takeaways from my interview with veteran Technical Director James Marr about the difference between merely Good and truly Great when it comes to game engineering. In his illustrious career in game development, James has held leadership positions at companies including Zynga, DeNA and N3TWORK Studios. He has been a technical lead on games including Eliminate – the first 3D, […]

A female barbarian and male knight strike fearsome poses in this Diablo Immortal concept art

6 Months In, Diablo Immortal is Crushing It

Diablo Immortal has earned $284 million in mobile revenue in the 6 months since launching worldwide, according to data.ai estimates.

With 75% organic downloads, growing revenue per download, and additional significant revenue from the PC release of the game, Diablo Immortal is clearly a monster hit for Blizzard and NetEase…