Sarah Fuchs, games industry veteran and former General Manager of Covet Fashion, discusses her pivot to founding Web3 company Muus Collective…

Would you rather be the company behind Call of Duty or Sniper Elite? On first blush, most would choose the household name hands down. But for Rebellion Co-Founder Jason Kingsley, OBE, when you fully understand the balance sheet behind these two franchises, Sniper is the clear winner. As a franchise with north of 70m units sold in its lifetime, the success of Sniper, as well as Nazi Zombie Army, have brought Rebellion to the place where they fully fund projects of their choosing and completely control their destiny…
Read MoreYou know Clifford “CliffyB” Blezinski as the Lead Designer and face of Gears of War and Unreal Tournament. But in his life after Epic Games he has been a CEO, an angel investor, a restauranteur, a Tony-winning Broadway investor and producer, a memoirist and now, a comic book author. He is so much more than just the dude wielding the life-sized chainsaw gun…
Read MoreAI-generated art has exploded all over Twitter, LinkedIn and wherever you get your games industry news. With its ability to quickly and cheaply create polished content, social media is filled with bold statements and striking imagery that make the case for AI generative art replacing your art team. Yet, as amazing as these individual pieces of content from Chat GPT, Stable Diffusion, Midjourney and others are, the present reality is not as clear as a viral social media post may lead you to believe…
Read MoreIt’s tempting to run a gamer friendly, cosmetics-forward strategy for your live service game. But you can’t have a League of Legends sized outcome without a League of Legends sized audience. This is the lesson learned by Velan games as it shuts down Knockout City after one year as a free-to-play title…
Read MoreWhy was Hogwarts Legacy such a massive success when other Harry Potter games have faltered? It fulfills the core fantasy of the IP…
Read MoreSarah Fuchs, games industry veteran and former General Manager of Covet Fashion, discusses her pivot to founding Web3 company Muus Collective…
Getting to tangible, high quality conversations and iteration with your game engineers is a critical skill for game designers. Writing docs with a game engineer “client” in mind will boost your effectiveness and the ultimate quality of your games.
Esports superstar 100 Thieves has over 150 million Gamers as fans across all its channels. Now they’ve hired industry superstar Pete Hawley to build their own game studio…
Marvel Snap is an undisputed hit with gamers and game journalists, but one month into an all out marketing blitz, achieving cohort paybacks looks like a challenge based on data.ai revenue estimates…
There are few leaders in the industry whose CV even comes close to Rod Fergusson, who currently serves as Senior Vice President and General Manager of the Diablo franchise. With credits including Gears of War, Unreal Tournament, Shadow Complex, Infinity Blade, Bulletstorm, BioShock Infinite, Microsoft Train Simulator and now Diablo, few producers have had a lead role in as many big name franchises as Rod…
This one is an absolute treasure trove of information for game developers. IGN is one of the biggest games media organizations in the world, and in this interview, VP & Publisher John Davison gives us a peek behind the curtain at how videogames get covered. A veteran of games media, game development and entrepreneurship, there is no one better positioned than John to explain how games are covered in the current multimedia era…
Was all the crunch worth it? This is the question I’ve been asking myself after the recent backlash to the pro-crunch Tweet and resulting walk back from Striking Distance boss Glen Schofield…
I never went to Stanford Business School to learn the inside story of how venture companies work. The first time I co-founded a gaming startup, the world of VC was completely mysterious and impenetrable to me. Luckily, in the decade since that first, failed attempt, the world of venture investing has changed dramatically in ways that are hugely in the favor of gaming entrepreneurs…
1047 has captured lightening in a bottle with the viral success of Splitgate. Now they’ve made a challenging decision to end feature development on that go and go all in on a brand new Splitgate. This piece analyzes the choice and how they could have had their cake and ate it too by catering to their live audience.
Over on the Diablo IV blog, we’re getting substantial details about the game’s live service ambitions. They sound ambitious, familiar, and judging by Diablo Immortal’s $100m+ live service revenue to date, will surely be a massive success for Blizzard. It’s clear they’re working to differentiate D4 from Immortal and set the expectation that there is no pay-for-power / pay-for-progress in this game. It’s amazing to think how far the F2P and Live Services business model has come in terms of hardcore gaming acceptance over the past decade…